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CTS is a Model Context Protocol server designed to automate the Close-to-Shore (CTS) development methodology, particularly for Godot game development. It streamlines workflows by automatically creating tasks in Shrimp MCP from hop plans and provides rich, interactive visualizations of project artifacts such as clustered signal maps, dependency graphs, and performance trends. Engineered for production environments, CTS boasts a robust CI/CD pipeline, Docker support, observability features, and advanced parsing capabilities for accurate GDScript analysis, empowering developers to efficiently manage and understand complex game projects.