Kiln
Create, inspect, and refine procedural 3D assets using coding agents with multi-angle visual review and GLB export.
Kiln is an open-source 3D asset engine and MCP server designed for AI coding agents to build, review, and iteratively refine procedural 3D models. Agents write standard JavaScript utilizing Kiln's geometry and material helpers, preserving an editable source rather than producing static, opaque meshes. Kiln executes the scripts locally, renders multi-angle visual checks and structural QA diagnostics, and exports portable GLB files ready for game engines and web environments, all without requiring external proprietary 3D model API keys.
Características Principales
01Procedural geometry and material helpers for script-based, editable 3D asset modeling
02Multi-view rendered reviews and automated structural QA checks for agent feedback loops
03GLB and Three.js runtime exports with optional KTX2 texture compression
04Flexible integration via local MCP server, terminal CLI, and TypeScript SDK
05Fully local and account-free execution driven by your choice of coding agent harness
06309 GitHub stars
Casos de Uso
01Authoring modular props, architectural kits, and environmental assets for game development
02Prototyping and iteratively refining 3D meshes using natural language with AI coding agents
03Automating procedural 3D asset generation workflows within local development pipelines