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S1MCPServer is a MelonLoader mod designed for the Schedule I Unity game, serving as the core game-side component of the S1MCP system. It establishes a TCP/IP server within the running game, enabling external applications like the S1MCPClient and LLM agents to directly interact with and control game elements. This powerful mod facilitates capabilities such as real-time game state inspection, game object manipulation, and agentic debugging, providing modders and developers with advanced tooling for Schedule I.