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The Godot GDScript Patterns skill equips Claude with specialized knowledge for architecting robust games in Godot 4.x. It provides structured implementations for essential game systems including Finite State Machines (FSM), global event buses via Autoload singletons, resource-driven data management, and high-performance object pooling. By following Godot's idiomatic 'Node and Scene' philosophy, this skill helps developers move beyond basic scripting into professional-level game architecture, ensuring codebases remain maintainable, decoupled, and optimized for performance.