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Godot Scene Architect empowers Claude with specialized knowledge of the Godot Engine's text-based scene format (TSCN) and architectural best practices. It enables the rapid creation of production-grade 2D and 3D node hierarchies, ranging from complex character controllers to responsive UI systems and modular level layouts. By automating the boilerplate of scene construction and ensuring correct collision layering, signal connections, and resource referencing, this skill significantly accelerates the game prototyping and development workflow within Godot 4.x.