Homie 3D Asset Generator
Generates, optimizes, and registers coherent 3D game assets and rigs using official fal and Tripo MCP workflows.
The Homie 3D Asset Generator skill facilitates the creation and integration of production-ready 3D game models using official fal and Tripo MCP endpoints. It guides developers through inspecting 2D concept art, generating clean meshes, checking A-pose character rigs, and enforcing performance budgets such as triangle counts and draw calls. It also streamlines the asset lifecycle within Homie Studio by generating traceable JSON receipts, verifying licensing rights, and running idempotent local GLB imports with provenance tracking.
Características Principales
01Enforces mobile performance audits covering draw calls, triangle counts, and texture memory
02Validates concept silhouettes, proportions, and budgets before mesh generation
03Generates coherent 3D meshes and character rigs via fal and Tripo MCP integrations
04Optimizes and imports GLB models into Homie Studio with full provenance hashing
05Tracks asset licensing, commercial rights, and generation costs with structured receipts
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Casos de Uso
01Generating style-consistent 3D props and environment assets for indie games
02Creating fully rigged A-pose character models ready for skeletal animation retargeting
03Tracking media provenance and commercial licensing for AI-generated game assets