Documents and identifies function purposes, struct fields, and data types within the Super Smash Bros. Melee decompilation project.
This skill provides an expert reverse-engineering assistant for the Melee decompilation project, helping developers translate address-based functions and unknown memory fields into human-readable code. It streamlines the workflow of documenting module logic, identifying game mechanics like fighter state machines or stage features, and maintaining consistency across the codebase using specialized subdirectory worktrees and context-aware analysis.
Características Principales
01Subdirectory-based worktree management for parallel developer collaboration
02Cross-reference gathering to trace function callers and callees
033 GitHub stars
04Automated documentation generation for @brief, @param, and @return tags
05Descriptive naming for address-based functions and unknown variables
06Struct field discovery and offset-based memory analysis
Casos de Uso
01Mapping out unknown fighter data structures and action state variables
02Documenting complex stage collision and item behavior logic for better readability
03Converting address-based function labels into descriptive, logic-based names