Standardizes the implementation of Request-Response and Event-based communication protocols for the Moorestech game server.
This skill provides a comprehensive framework for developing server-side communication protocols within the Moorestech factory game ecosystem. It streamlines the creation of both Request-Response and Event-based packets, ensuring consistent data serialization using MessagePack and seamless integration with the server's event-driven architecture. It is an essential tool for developers adding new gameplay mechanics that require synchronized client-server communication, providing step-by-step guidance from class creation to testing and registration.
Características Principales
01Guidance for server-side Event-based notification systems
02Automated MessagePack serialization and key mapping setup
0374 GitHub stars
04Integration with PacketResponseCreator registration workflows
05Scaffolding for IPacketResponse (Request-Response) implementations
06Standardized testing patterns for server packet validation
Casos de Uso
01Creating broadcast events for world state changes like block updates
02Adding specialized server notifications for specific player actions
03Implementing new client-initiated requests like inventory or machine interaction