Streamlines the creation of Request-Response and Event-based communication protocols for the Moorestech game server.
This skill provides a comprehensive implementation guide for developers working on the Moorestech open-world automated factory game to build robust server-side communication protocols. It offers standardized templates for Request-Response patterns using IPacketResponse and Event-driven notifications via MessagePack and UniRx. By guiding the user through protocol class creation, registration in the PacketResponseCreator, and automated testing, it ensures consistent and efficient data exchange between the game client and the C# server backend.
Características Principales
01Standardizes data structures with [MessagePackObject] and [Key] attributes
02Implements real-time server-to-client event broadcasting using MessagePack serialization
0369 GitHub stars
04Provides clear steps for protocol registration in PacketResponseCreator
05Generates boilerplate for Request-Response protocols using the IPacketResponse interface
06Integrates with existing testing frameworks for protocol validation and compilation checks
Casos de Uso
01Extending the Moorestech server protocol to support new gameplay mechanics and synchronization
02Adding a new client-initiated request such as 'Interact with Machine' or 'Fetch Player Data'
03Implementing server-side notifications for world state changes or global events