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This skill streamlines the implementation of the Playgama Bridge SDK for Godot developers targeting HTML5 game platforms. It provides comprehensive guidance on initializing the SDK, handling cross-platform events like audio and pause states, and managing essential game services including player authorization, cloud storage, and monetization through ads and in-app purchases. By leveraging this skill, developers can efficiently publish their GDScript projects to over 20 platforms while ensuring compliance with platform-specific requirements and best practices for both Godot 3 and Godot 4.