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This skill implements a comprehensive game design methodology specifically tailored for the 'Thermite' project, a hybrid Bomberman and Tarkov extraction game. It streamlines the creative process by simulating a diverse team of eight expert personas—ranging from arcade specialists to economy designers—to debate features and surface design tensions. The skill automates the generation of essential artifacts, maintains a rigorous decision log, and enforces a Minimum Viable Design (MVD) checklist to ensure projects remain focused and aligned with core design pillars like meaningful risk and readable chaos.