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This skill empowers Claude to architect and implement complex 3D scenes using Three.js, covering everything from basic scene setup and asset loading to advanced features like custom shaders, post-processing effects, and WebXR. It provides a structured framework for managing textures, camera controls, lighting systems, and physics integrations, making it ideal for developers creating product configurators, data visualizations, or browser-based games with optimized performance across both WebGL and modern WebGPU backends.