01Advanced ScriptableObject CRUD operations with support for nested properties and all field types
02Comprehensive management of GameObjects, transforms, components, and scene hierarchies
03Persistent SQLite database integration for GUID-based tracking and multi-scene synchronization
04Programmatic execution of Unity Editor menu items and automated build pipeline control
05Real-time bidirectional WebSocket communication with JSON-RPC 2.0 support
0632 GitHub stars