Unity Hot Reload Debugger
Debugs Unity game logic at runtime using Hot Reload and MCP for fast code verification, non-destructive probing, and automated repairs without standard compilation waits.
The Unity Hot Reload Debugger skill integrates Unity MCP with the SingularityGroup Hot Reload plugin to accelerate game development workflows. It allows developers to inject safe, session-tagged log probes, inspect runtime variables, monitor Unity Console output, and verify code modifications on the fly without triggering slow domain reloads or standard recompilations. Offering multiple execution modes—ranging from probe-only logging and plugin service controls to full automated issue reproduction and minimal patches—the skill handles Play Mode transitions, UI automation handoffs, and non-destructive hash-chained cleanups to keep project repositories pristine.