Unity MCP Connectivity Repair

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Diagnoses and recovers Unity MCP bridge and Codex client connections, resolving handshake failures, port changes, and session disconnects.

The Unity MCP Connectivity Repair skill is engineered to troubleshoot, diagnose, and restore disrupted Model Context Protocol (MCP) bridge connections between the Unity Editor and AI coding clients like Codex. It addresses critical failure modes including 'No Session' states, dynamic port reassignments, failed initialize handshakes, and transport layer mismatches across both raw TCP stdio and HTTP endpoints. By enforcing strict boundaries—such as isolating specific Editor instances by path or hash and avoiding unauthorized process restarts—it safely executes automated UI recoveries, validates communication with ping/pong framing, and verifies tool registrations so your AI agent workflows can seamlessly interface with Unity runtime environments.

Características Principales

01Identifies and isolates distinct Unity Editor instances using exact project paths or hashes
02Validates protocol framing via length-prefixed ping/pong probes and health endpoints
030 GitHub stars
04Diagnoses raw TCP stdio and HTTP transport layers independently to pinpoint connection drops
05Verifies Codex-level MCP registration, resource enumeration, and tool call availability
06Performs single-attempt UI recovery using Computer Use to re-establish active Editor sessions

Casos de Uso

01Safely routing MCP commands when multiple Unity Editor instances are running simultaneously
02Recovering from 'No Session' warnings or handshake errors when connecting Codex to Unity Editor
03Validating and updating MCP port registrations after Unity domain reloads or project restarts