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This skill empowers Claude to architect and implement modern Unity user interfaces using the UI Toolkit system. It provides specialized guidance on creating UXML structures, USS styling, and Flexbox-based layouts for complex game elements like HUDs, inventory systems, and health bars. Beyond visual design, it handles technical requirements such as mobile Safe Area implementation, multi-resolution scaling via PanelSettings, and the categorization of UI types including diegetic and spatial elements to ensure a high-quality user experience across all platforms.