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This skill acts as a comprehensive logic engine and reference guide for the Zero-Day Attack strategy game, specifically tailored for developers building digital versions. It enables Claude to provide precise guidance on complex tile-laying mechanics, color-coded path validation, and the transition between the three core game phases: Attack, Exploit, and Ghost. By incorporating specific 16:9 landscape layout constraints and scoring algorithms, this skill ensures that digital implementations remain faithful to the original mechanics while optimized for modern display hardware.