Aseprite

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Drive Aseprite headlessly to draw, shade, animate, and inspect pixel art game assets through AI agents.

Aseprite MCP provides a bridge between Model Context Protocol agents and the Aseprite pixel art editor, offering over 160 tools for automated sprite creation, ramp-aware shading, and frame-by-frame animation. It executes operations headlessly via Aseprite's Lua scripting interface, generating native .aseprite files alongside PNG, GIF, Godot, and Minecraft exports. Designed specifically for autonomous agents that lack visual feedback, the server includes comprehensive verification and measurement utilities—such as silhouette diffing, palette conformance scoring, loop validation, and stray pixel removal—allowing agents to measure, debug, and refine their artwork with mathematical precision.

主な機能

01Over 160 headless tools covering drawing, ramp-aware shading, custom brushes, layers, cels, and transforms
02Measurement and validation suite allowing AI agents to diff frames, detect stray pixels, and score palette compliance
03Animation and tweening utilities for cel offsetting, smear frames, timing curves, and loop verification
04Palette-constrained shading tools such as light-direction shading, dither banding, specular highlights, and smart outlines
05Multi-format export capabilities for PNG, GIF, sprite sheets, Godot packages, and Minecraft packs
0624 GitHub stars

ユースケース

01Scaffolding and animating character sprites or 8-direction walk cycles directly from natural language prompts
02Automating batch pixel art asset generation, recoloring, and dithering pipelines for indie game development
03Verifying, linting, and cleaning up pixel art assets to ensure palette conformity, symmetry, and smooth animation loops