概要
The Godot GDScript Patterns skill provides comprehensive guidance for building robust games using the Godot 4 engine. It offers specialized patterns for essential game systems, including Finite State Machines (FSM), singleton-based event buses, and component-oriented design. By leveraging these patterns, developers can create decoupled, maintainable codebases that handle complex game logic and state transitions efficiently. The skill also includes performance optimization techniques like object pooling and resource-based data management, making it an indispensable tool for both indie developers and professional game studios working with GDScript.