Automates interaction and testing for Godot games through a Playwright-like interface for real-time inspection and manipulation.
This skill provides an interactive bridge between Claude and the Godot game engine, allowing developers to programmatically control and debug running projects. It enables an observation-interaction loop where Claude can launch the game, capture live screenshots, inspect the scene tree for node positions, and simulate user inputs like clicks, key presses, or InputMap actions. By allowing the reading and writing of node properties at runtime, it streamlines automated UI testing, visual debugging, and the verification of complex game states without requiring manual playtesting.
主な機能
01Simulation of user inputs including mouse clicks, keyboard events, and custom actions
02Deep scene tree inspection providing node types, positions, and visibility states
03Real-time viewport screenshot capture for visual verification and AI analysis
04Full lifecycle control including launching and stopping Godot projects via MCP
05Live property manipulation to read or set node states like position, health, and visibility
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ユースケース
01Automated UI and regression testing for Godot-based games and applications
02Creating reproducible test scenarios by programmatically forcing specific game states
03Visual debugging and layout validation by inspecting live scene tree coordinates