概要
The phase-prep skill streamlines the development of Godot Debug Adapter Protocol (DAP) features by performing deep-dive research into the Godot engine source code. By analyzing existing command handlers and event filters, it proactively identifies unimplemented commands, parameter validation quirks, and asynchronous behaviors. This allows developers to create a robust implementation plan and standardized documentation that prevents common debugging pitfalls, ensuring smoother integration with the Godot runtime environment.