概要
This skill provides a systematic framework for deconstructing graphics rendering executables, specifically targeting ray tracers and path tracers. It guides the user through extracting precise floating-point constants from binary sections, mapping complex rendering functions, and isolating components like lighting and geometry for independent verification. By emphasizing exact constant extraction and component-by-component implementation over trial-and-error, it enables the high-accuracy reproduction of proprietary renderers with similarity thresholds exceeding 99%.