概要
This skill provides a comprehensive framework for building minimal, 'luminous' pixel art games that prioritize atmospheric depth over high-pressure mechanics. It enforces professional design constraints such as a strict 12-color palette and 16x16 pixel sprites to ensure aesthetic consistency, while offering production-ready code for 100ms game loops, state persistence using Zustand and Immer, and procedural Canvas API rendering. Whether you are building a collection-based RPG or a complex incremental economy, this skill streamlines the transition from concept to a polished, mobile-first web game.