01Performance budgeting tools to maintain stable frame rates on mobile and tethered headsets
02Standardized comfort defaults including teleportation and snap-turning to minimize motion sickness
03Privacy-first guidelines for managing spatial maps, camera permissions, and biometric data
048 GitHub stars
05Cross-platform support for WebXR, OpenXR, Unity, and Unreal Engine
06Backend consistency testing for shared-state and multiplayer XR environments