01Ready-to-use examples for complex effects like glass, car paint, and toon shading
02Optimization tips for material properties, blending modes, and depth testing
03Standardized templates for all Three.js material types including PBR and Physical
0431,721 GitHub stars
05Advanced GLSL ShaderMaterial and RawShaderMaterial boilerplate
06Implementation guides for environment maps, textures, and AO mapping