Unity CLI Automator

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Automates Unity Editor tasks and workflows using the high-performance Rust-based unity-cli tool.

The unity-cli-usage skill provides a robust interface for controlling the Unity Editor directly from Claude Code. It allows developers to automate repetitive editor tasks, manage active instances, and execute both typed subcommands and raw TCP tool calls. This skill is essential for bridging the gap between local development environments and Unity's internal systems, enabling seamless scene manipulation, instance switching, and CI-ready automation through JSON outputs.

主な機能

01Manage multiple Unity instances and switch active ports
02Automate Unity Editor instances via TCP protocol
0322 GitHub stars
04Execute typed subcommands for system, scene, and instance management
05Support for raw tool calls with custom JSON payloads
06JSON output formatting for streamlined automation chains

ユースケース

01Switching between multiple local Unity projects or editor versions during development
02Automating scene creation and GameObject manipulation within the Unity Editor
03Troubleshooting connections and pining active Unity Editor instances