概要
This skill equips Claude with the expertise to design and implement Unity's Data-Oriented Technology Stack (DOTS), focusing on the Entity Component System (ECS), Job System, and Burst Compiler. It provides production-ready patterns for converting traditional object-oriented game code into highly optimized, data-oriented architectures capable of managing thousands of entities with minimal CPU overhead. Whether you are building complex simulations, optimizing frame rates, or managing structural changes via Entity Command Buffers, this skill ensures your Unity projects leverage the full power of modern multi-core processors.