Orchestrates Unity Editor operations through Model Context Protocol (MCP) to automate scene management, object manipulation, and testing workflows.
Unity MCP Tools provides a robust framework for Claude Code to interact directly with the Unity Editor, enabling seamless automation of game development tasks. The skill allows developers to inspect scene hierarchies in real-time, create or modify GameObjects and components, manage assets and prefabs, and execute automated tests. By utilizing a modular tool-enablement system and specialized agent roles like scene-builders and test-engineers, it streamlines complex Unity operations and provides an AI-driven advisory layer for troubleshooting editor-level interactions.
主な機能
01Automated agent orchestration for specialized development roles
02Direct execution and analysis of Unity EditMode and PlayMode tests
03Modular tool groups for GameObjects, components, scripts, and prefabs
04Real-time Unity scene hierarchy inspection via persistent MCP resources
050 GitHub stars
06Built-in MCP advisor for troubleshooting and tool configuration guidance
ユースケース
01AI-driven bug fixing by running Unity tests and modifying scripts in a closed loop
02Automating the setup of complex scene layouts and UI hierarchies
03Bulk asset management and prefab configuration through terminal commands