概要
This skill empowers Claude to identify and resolve performance bottlenecks in Unity projects by providing expert guidance on CPU, GPU, and memory optimization. It covers critical areas such as the Unity Profiler workflow, draw call reduction via batching and GPU instancing, Level of Detail (LOD) systems, and memory management using advanced object pooling patterns. Whether targeting mobile, desktop, or VR platforms, the skill helps developers implement best practices for frame rate stabilization and resource efficiency to ensure a smooth player experience.