概要
This skill empowers Claude to architect and build complex Unity game interfaces using the uGUI system. It provides expert guidance on Canvas configurations, RectTransform anchoring, and the implementation of specific game UI patterns such as HUDs, health bars with delayed damage effects, and skill cooldowns. It focuses on modern industry standards, including responsive scaling via CanvasScaler and mobile-specific considerations like Safe Area management, while also supporting Diegetic, Non-Diegetic, Spatial, and Meta UI classifications.