Transforms player biographies into personalized 3D environments using LLM-powered analysis and generative models.
This hackathon project creates a 3D scene generator that analyzes player biographies and automatically generates personalized 3D environments. By combining the power of LLM analysis with generation models (FLUX + Trellis), it creates unique, contextual 3D assets that reflect each player's personality, interests, and background, visualized through an interactive Gradio web interface and an immersive Godot game client leveraging the Model Context Protocol.