This MCP (Model Context Protocol) server provides AI agents with live, programmatic access to any running RE Engine game, including popular titles like Resident Evil, Monster Hunter, and Devil May Cry. By integrating with REFramework, it allows AI clients like Claude to inspect every object in memory, read and write fields, call methods, navigate the full type database, and even deploy C# plugins via hot-reload. This creates a complete, autonomous development loop, enabling AI to discover game mechanics, write code to modify them, test changes, and iterate in real-time within a single conversation.
주요 기능
01Read and write live game state, including player health, position, and inventory.
02Call any instance or static method within the running game with typed arguments.
03Hot-reload C# plugins for autonomous mod development, receiving compile errors and logs in real-time.
04Batch multiple operations and chain queries across object graphs for efficient data manipulation.
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06Explore the game's comprehensive type system and object graph (100k+ types).
사용 사례
01Develop custom in-game mods and overlays with hot-reloading and automated debugging cycles.
02Query and inspect live game objects, types, and state for real-time analysis and debugging.
03Autonomously discover game mechanics and modify them via live C# plugin development.