This skill provides a comprehensive framework for preparing 3D assets for the web, focusing on GLTF/GLB workflows. It guides users through selecting the right geometry compression (Draco vs. Meshopt), optimizing textures with KTX2 or WebP, and implementing level-of-detail (LOD) strategies. Whether you are building product viewers, web games, or architectural visualizations, this skill offers specific CLI commands for gltf-transform and gltfpack, Blender export checklists, and Three.js implementation patterns to ensure assets are performant across all devices, including mobile and low-end hardware.
주요 기능
01Automated GLTF/GLB optimization workflows using gltf-transform and gltfpack
02Texture optimization and GPU-compressed format (KTX2/Basis) implementation
033 GitHub stars
04Advanced geometry compression guidance for Draco and Meshoptimizer
05Standardized Blender export checklists for web-ready assets
06Performance profiling and budget targets for mobile and desktop platforms