01Follows a strict three-file structure for UI components: UXML (structure), Lua (logic), and USS (style).
02Initiates UI component creation from a standardized template directory.
03Provides guidance on using the Highrise Studio Lua API and avoiding incorrect APIs (e.g., Unity C#, DOM).
04Defines a step-by-step process from scaffolding files to writing structure, logic, and styles.
05Integrates with other skills to research APIs and add the final UI component to a game scene.
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