소개
The Encounter Balance skill provides Dungeon Masters and game developers with an automated way to audit the difficulty of combat encounters within adventure modules. By calculating base XP, applying monster multipliers, and comparing results against party-specific thresholds, it classifies encounters as Easy, Medium, Hard, or Deadly. This skill is essential for identifying unintended difficulty spikes, ensuring resource pressure is appropriately tuned over an 'Adventuring Day,' and receiving actionable suggestions for monster substitutions to maintain optimal game flow.