소개
This skill equips Claude with specialized knowledge of game development lifecycles, ranging from core game loop architectures and Entity Component Systems (ECS) to advanced multiplayer synchronization. It provides implementation patterns for 2D/3D collision detection, pathfinding algorithms like A*, and state-driven AI, enabling developers to build performant, scalable games in engines like Unity, Unreal, Godot, and Flame while following industry-standard optimization practices.