Manages GDScript files and their associated .uid files to maintain project integrity in Godot Engine.
This skill provides a specialized workflow for handling GDScript (.gd) files within Godot Engine projects, ensuring that vital metadata contained in .uid files is always synchronized during moves, renames, or deletions. By strictly adhering to these file management patterns, the skill prevents broken resource references and project corruption that often occurs when script files are manipulated without their corresponding unique identifiers. It is an essential utility for Godot developers refactoring their project structure or cleaning up unused code assets.
주요 기능
01Synchronized moving of .gd and .uid files
02Automated verification of source and destination paths
03Safe renaming of script resources
04Clean deletion of unused scripts and metadata
05Prevention of project reference breakage
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사용 사례
01Refactoring script names to align with updated class responsibilities
02Reorganizing project folder structures for better code architecture
03Removing deprecated scripts while cleaning up associated metadata