소개
This skill provides a comprehensive framework for building scalable and maintainable Godot 4.x projects by focusing on core architectural principles like modularity, reusability, and loose coupling. It guides developers in implementing component patterns with single-responsibility logic, leveraging Resource classes for efficient data management, and utilizing signal-based communication to avoid hard dependencies between nodes. Whether you are designing new gameplay systems or refactoring existing scripts, this skill ensures your GDScript code remains clean, generic, and production-ready.