소개
This skill provides a comprehensive library of architectural patterns and implementation templates specifically for Godot 4 and GDScript. It enables developers to quickly scaffold robust game systems, including hierarchical state machines for character logic, global event buses for decoupled communication, and data-driven resource systems. By leveraging optimized patterns like object pooling and component-based design, this skill helps developers build maintainable, high-performance games while adhering to Godot's best practices.