Streamlines the development of Request-Response and Event-based communication protocols for the Moorestech game server.
The Moorestech Server Protocol Architect skill provides comprehensive guidance for extending the networking capabilities of the Moorestech automated factory game. It assists developers in creating structured IPacketResponse implementations for client-initiated actions and EventPacket patterns for server-side state broadcasts. By enforcing best practices in MessagePack serialization, UniRx event handling, and dependency injection, this skill ensures that new networking features are robust, performant, and maintainable within the existing C# codebase.
주요 기능
01Automated MessagePack boilerplate
02Event-based broadcasting implementation
03Integrated testing workflow
04System registration guidance
0570 GitHub stars
06Request-Response protocol generation
사용 사례
01Implementing real-time state updates for factory machines
02Creating custom network events for multiplayer synchronization