Streamlines the creation and implementation of Request-Response and Event-based server protocols for the Moorestech game engine.
This skill provides a structured framework for developers to extend the Moorestech server's communication capabilities. It guides users through the implementation of both synchronous Request-Response patterns and asynchronous Event-driven notifications, ensuring proper MessagePack serialization, dependency injection, and registration within the server architecture. By following standardized patterns, it helps maintain consistency across the client-server communication layer.
주요 기능
01Provides templates for integrated testing and validation
02Standardizes MessagePack serialization for server packets
0370 GitHub stars
04Implements IPacketResponse for Request-Response cycles
05Automates registration in PacketResponseCreator
06Handles asynchronous Event-based communication using UniRx
사용 사례
01Implementing real-time event notifications for game state changes like block updates
02Extending the communication layer between the Unity client and the game server
03Adding a new player interaction that requires an immediate server response