Standardizes the implementation of Request-Response and Event-based server protocols for the Moorestech game engine.
This skill provides a structured framework for developers to extend the Moorestech server by implementing new communication protocols. It offers step-by-step guidance for both Request-Response interactions and asynchronous Event-based notifications, ensuring consistent MessagePack serialization, dependency injection through ServiceProvider, and integration with the game's existing event systems using UniRx. It is essential when adding new game mechanics that require client-server synchronization or explicit data requests within the automated factory environment.
주요 기능
01Workflow for registration in PacketResponseCreator and event systems
02Integration with ServiceProvider for clean dependency management
03Guidance for asynchronous Event-based (EventPacket) communication