소개
This skill provides a comprehensive framework for building rendering systems and solving complex image reconstruction challenges. It guides developers through a multi-phase workflow—from establishing a working C/C++ baseline to reverse-engineering intricate scene parameters like camera FOV, object geometry, and lighting gradients. By emphasizing mathematical derivation and rigorous time management, it ensures that implementations achieve high similarity scores using L2 or cosine metrics while optimizing render cycles for high-resolution outputs. It is particularly useful for tasks involving procedural textures, soft shadows, and precisely matching reference images within strict execution environments.