소개
This skill provides a structured methodology to identify and resolve performance bottlenecks in 3D web environments, specifically targeting React Three Fiber (R3F) and Three.js applications. It guides Claude through a rigorous process of measuring metrics like FPS and draw calls, classifying bottlenecks as CPU, GPU, IO, or Memory-bound, and applying surgical fixes. From implementing geometry instancing and material reuse to optimizing React state within frame loops, this skill ensures that complex 3D scenes—such as voxel engines or large-scale simulations—run smoothly with minimal jank and reduced resource consumption.