01Implementation patterns for common movements including walk cycles, run cycles, and jump sequences.
02Precise frame management including adding, duplicating, and deleting frames with 1-indexed control.
03Organization of animation sequences into named tags with forward, reverse, or ping-pong playback.
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05Variable frame timing settings to achieve specific frame rates and dramatic 'hold' effects.
06Linked cel functionality to synchronize image data across multiple frames for memory optimization.