s&box Field Guide

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Provides battle-tested gotchas, architectural patterns, and asset pipeline fixes for developing games in Facepunch's s&box C# engine.

The s&box Field Guide skill equips Claude with hard-won field notes and verified solutions for Facepunch's s&box engine, preventing common pitfalls that compile cleanly in C# but fail at runtime, during publishing, or in the editor. Organized into lane packs covering gameplay architecture, Blender-to-ModelDoc art pipelines, Razor UI reactivity, audio, networking, and performance tuning, this skill enforces critical engine invariants—such as imperial unit conversions, whitelist constraint checks, and loose-resource asset handling—ensuring smooth development and deployment of s&box games.

주요 기능

01Specialized lane architecture for networking, physics, terrain meshing, and vehicle audio
02Razor UI guidance including StateHasChanged pitfalls and BuildHash reactivity patterns
03Publishing and pre-flight validation against s&box runtime whitelist restrictions
04Asset pipeline workflows covering Blender conversions, ModelDoc units, and axis rules
052 GitHub stars
06Domain-specific gotcha prevention for s&box C# engine restrictions and API quirks

사용 사례

01Writing and debugging gameplay components, player controllers, and networked systems in s&box
02Importing and calibrating 3D models, rigs, and materials from Blender without scale or coordinate mismatch
03Auditing s&box C# projects prior to publishing on sbox.game to prevent whitelist and packaging failures