01Performance optimization through light layers, shadow frustum tightening, and contact shadows
02Implementation patterns for all core Three.js light types including Point, Spot, and RectAreaLight
03Environment lighting (IBL) setup using HDR/RGBE textures and PMREMGenerator
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05Visual debugging techniques using LightHelpers and CameraHelpers for precise placement
06Advanced shadow configuration for PCFSoftShadowMap and VSMShadowMap