소개
This skill enables Claude to function as a virtual Unity developer within the Highrise Studio environment. By interacting with serialized scene data, it can inspect object hierarchies, modify component properties, manage prefabs, and attach Lua scripts to game objects. It bridges the gap between the AI's logic and the Unity Editor, allowing for complex scene orchestration, UI layout adjustments, and automated prefab management by processing instructions through a standardized JSON-based edit queue.