소개
This skill provides specialized guidance for improving the performance of Unity applications, with a specific emphasis on the demanding requirements of VR and mobile hardware. It helps developers identify and fix performance bottlenecks like high draw call counts and excessive overdraw while implementing advanced techniques such as material atlasing, static batching, and sophisticated LOD systems. It is particularly useful when targeting standalone VR devices like the Meta Quest 2, where adhering to strict performance budgets for frame time and memory is critical for maintaining immersion and preventing motion sickness.