소개
The Unity Editor skill empowers Claude to interact directly with Unity's internal file system, allowing for precise editing of .unity, .prefab, and .asset files without opening the Unity Editor itself. It handles the complexities of Unity's YAML format, ensuring that GUIDs and File IDs remain consistent to prevent broken references. This skill is ideal for automating repetitive property changes, batch editing GameObjects, and performing surgical updates to ScriptableObjects while adhering to best practices like atomic writes and integrity validation.